Sunday, 12 February 2017

Blog 8_Project Semester 2

FYP Project                    K00121609            Week 3 College January 2017

Blog 8: 


The next step after the Proposal was the Research Project. Here I followed the brief and my supervisors instructions and added some chapters to the existing proposal. I updated the Gantt Chart. In addition I made other additions to parts of the document including images and text. The following are the primary additions I made to the project:

1. Cover Page
2. Index
3. Chapter on Mindfulness
4. Competitor Analysis
5. Appendices:
       5a. Alternative Projects Considered
       5b. Evidence of Relevance / Need for this project
       5c. Use Case Analysis (using Use Case Template from Interaction Interface             Design Module)

Next, I will list these in the sequence of as they are numbered above:


Point 1: Cover Page



Cover Page

FYP Project 2017



Student Name: Sinead Boyce
Student k number: k00121609

Course: H. Dip in Computing in Creative and Multimedia Programming


Research report project title:

“Design Your Day Your Way – A Life Management Toolkit”




Point 2: Index

Index                                                                                                             Page Number
Cover Page                                                                                                                1
Index                                                                                                                          2-3
Chapter 1.0 Introduction                                                                                            4
Chapter 2.0 Background                                                                                             5
            2.1 Why I am interested in the project area                                                   5
            2.2 What I think this project could achieve                                                    5
            2.3 Ideas of how I think the project could be done                                        6
                        2.3.1 Technical aspects of the project                                                6-7
                        2.3.2 Creativity and Originality                                                         7
            2.4 Process and alternatives considered                                                         7
Chapter 3.0 Mindfulness – A Life Management Tool                                               8-9
Chapter 4.0 Competitor Analysis                                                                               10
            4.1 Introduction                                                                                              10
4.2 Headspace                                                                                                 10-11
            4.3 Mindfulness Matters                                                                                11
            4.4 Padraig O’Morain – Mindfulness Resources and Courses                       12
            4.5 Spun – Out                                                                                                13
            4.6 Conclusions                                                                                              14
Chapter 5.0 Aims of the project                                                                                 15
            5.1 What I want to achieve by end of project and specific objectives           15
                        5.1.1 Navigation                                                                                 15
                        5.1.2 Landing page                                                                             15
                        5.1.3 Information page                                                                       15
                        5.1.4 Tracker page                                                                              15-16
                        5.1.5 Mind – games page                                                                   16
                        5.1.6 Seasonal newsletter                                                                   16
                        5.1.7 User Interface                                                                            16
                        5.1.8 Project possibilities                                                                   16
            5.2 Benefits to the end-user                                                                            16-17
            5.3 How I think the projects can be assessed/ measured                               17
Chapter 6.0 Methodology                                                                                           18
            6.1 Research component                                                                                18
                        6.1.1 Questions to ask at the start of the design project                     18-19
                        6.1.2 In-person research audience analysis                                        19
            6.2 Development component                                                                         20
                        6.2.1 RSA Mind – Lab design process                                               20
                        6.2.2 Design with Intent Worksheets and Idea Formation                 21
                        6.2.3 Computer programs to develop                                                 22
                        6.2.4 Tools to use in the project                                                         22
                        6.2.5 Multimedia content                                                                   22
            6.3 How I intend on testing and evaluating the system when developed       23
            6.4 Is project part of a larger project? Include other people’s contribution  23

Chapter 7.0 Expected outcomes and deliverables                                                     24
            7.1 Prototype                                                                                                 24
            7.2 Final report contents                                                                               24

Chapter 8.0 Schedule                                                                                               25-26

Appendix 1: Alternative projects considered                                                          27-29
Appendix 2: Evidence of relevance/ need for this project                                      30-31
Appendix 3: Use Case Analysis                                                                              32-33


Point 3: Chapter on Mindfulness


3.0 Mindfulness-a Life Management Tool:
This is a Life-Management concept and tool which is a way of thinking that focuses people’s attention and brings as sense of being in the present moment. It is gaining great kudos in society at the moment in peoples social and personal lives. This concept has gained qualitative and quantitative strength of proof since the 1970s and have some principles of Buddhist concepts associated with it. Traditionally mindfulness as a concept has been associated with meditation and practices such as Yoga.
 It has been contrasted with ‘mindlessness’ or being in ‘auto-pilot’ mode, where for example you go on a journey and have noticed nothing along the way. Physically this has been compared to a build-up of the ‘flight-or-flight’ ‘Stress Response,’ that this builds up in the system and can lead to ill-health. It is advised therefore that mindfulness is one of the techniques that can help reduce this effect.
Also, a benefit of mindfulness is that it can be used anywhere; is flexible, mobile and a person does not need to be very experienced in meditation to be mindful.[1]
It has been shown that there are strong links between mindfulness and psychological well-being and perceived health[2] in society in general. Research has shown that mindfulness can combat boredom and stress[3] both personally and as group organisations.
Some key players in the business world have taken up this idea with coaching, meditation breaks and have been found to improve people’s attitude, decrease absence from work and increase their work productivity.[4] Among these are: Google, General Mills, Intel, Atena, Goldman Sachs.[5]
My project target audience is adults of all ages, however, there are websites for mindfulness for young people also. One of these organisations that have a website for mindfulness is run by the National Youth Council of Ireland called: the ‘National Youth Health Programme.’ Here are held courses in mindfulness and meditative techniques in a non-formal setting. Their moment to moment quote is “Just this moment, not the one that has passed, not the one that is to come, but just… This Moment…Techniques once learned in this group courses can be applied and practised in their personal lives.[6]
Another is ‘Spun-Out,’ which has a very attractive website for young people. It has topics of news, education, employment, health, life, opinion and about. It has a hover function drop-down menu with topics of everyday living.






[1] Mindfulness Matters, “Creating space in the mind,” http://www.mindfulnessmatters.ie/about-mindfulness.html (accessed online, 29/01/2017)
[2] Branstrom R, Duncan LG, Moskowitz JT, (Mar 2011) "The association between dispositional mindfulness, psychological well-being, and perceived health in a Swedish population-based sample". British Journal of Health Psychology 16 (2): 300–316. (accessed online January 2017)
[3]  Gu J, Strauss C, Bond R, Cavanagh K (Apr 2015) "How do mindfulness-based cognitive therapy and mindfulness-based stress reduction improve mental health and wellbeing? A systematic review and meta-analysis of meditation studies". Science Direct: Clinical Psychology Review 37: 1–12. (accessed online January 2017)
[4]  Good DJ, Lyddy CJ, et al. (Jan 2016), "Contemplating Mindfulness at Work an Integrative Review", Journal of Management. 42 (1)
[5] Stewart Henry (August 2017), “Five Big Companies Who Swear by Mindfulness.”  LinkedIn, (accessed on-line January 2017)
[6] National Youth Council of Ireland, “Mindfulness: Moment to Moment.” http://www.youthhealth.ie/content/mindfulness-moment-moment (accessed online January 2017)

Point 4: Competitor Analysis:


4.0 Competitor Analysis:
4.1 Introduction: There are not available on the market the same project I am working on, however, there are similar websites/ apps that are based on the theme of mindfulness. I have selected 4 of these: Headspace, Mindfulness Matters, Mindfulness Resources and Courses from Padraig O’Morain and Spun-Out. They each have different approaches to mindfulness. I have written paragraphs on these websites as follows:

4.2 Headspace:



This is an excellent resource available as both a website and a mobile app. The founders of website were a mix of skills with Andy Puddicombe a former Buddhist monk and Rich Pierson specialising in marketing and new brand development. It is a ‘guided meditation’ resource and has been promoted in the media on ‘The Today Show,’ ‘BBC Breakfast News,’ ‘ABC News.’[1] It uses a programme structure where the user completes separately different stages of the meditation and once they have done this, the next meditation resource becomes available for them to use. It uses gamification as a novel way to increase user attention and interaction. There is a section for ‘Reach Your Full Potential with Headspace for Sport.’ This provides training in the categories of: motivation, training, competition and focus. This can be accessed with a subscription after completing the first ten sessions of Headspace. [2]
The costs of subscription are the following options: €9.95/ month for a month, €5.99/ month for a year, €4.74/ month for 2 years and €395.95 for ‘forever.’ There is a ‘cancel anytime option for the first one and the others have option of 30-day money back guarantee. The layout is clear and attractive. At the time, I was logged on today, there were 45,331 people ‘meditating’ using this website and app.


4.3 Mindfulness Matters:




[1] Wikipedia (November 2016) “Headspace (guided meditation platform)” https://en.wikipedia.org/wiki/Headspace_(guided_meditation_platform), (accessed online January 2017)
[2] Andy Puddicombe, Rich Pierson (2017) “Headspace”,  https://www.headspace.com, (accessed online January 2017)


This organisation offers mindfulness techniques with a mantra that “Mindfulness Matters Creating space in the mind.” My immediate impression of their website is of soft muted colours and a well organised page layout. It runs courses specifically in mindfulness and for educators and businesses. There are CD’s and other products for children and adults to be downloaded or purchased online. There are also advice tips and videos available in their resource section. Like one of the elements I am planning to include in the project is user contribution area, here in this website it has testimonials from people who have used these resources, they are all very positive. Here I have taken a screenshot of the home-page which shows the overall layout and colour scheme.


4.4 Mindfulness Resources and Courses: Dublin, Ireland & Online from Padraig O’Morain:


Figure 4: Partial screenshot of Padraig O'Morain's Mindfulness Resources and Courses website landing page

Here as the title suggests the author has both online courses and travels around Ireland hosting mindfulness courses. There is also a schedule for these courses and a 6-week course in Dublin costs €250. There are many free online resources and information on the website. The list of resources is:
·       The Quite Short Guide to the Practice of Mindfulness
·       Mindfulness audios
·       Mindfulness for Students
·       Mindfulness in a Nutshell
·       Mindfulness Exercises
·       Mindfulness Techniques
Mindfulness and Sleep


There is excellent text but no visuals, it is very much a text information site. Nevertheless, it gets the point across and is resourceful. His stated aim is “to make this valuable practise accessible and jargon-free.” Important though as a selling point, the author Padraig O’Morain has over 25 years’ experience and over 10,000 subscribers to his website.[1]

4.5 Spun-Out:




[1] O’Morain, Padraig, “Mindfulness Resources and Courses: Dublin, Ireland & Online from Padraig O’Morain” http://www.padraigomorain.com (accessed online January 2017)

Spun-out is a site for young people’s mental health with a focus on ‘mindfulness.’ It has topics on all aspects of life with resources on details of these topics.
What I like about this website apart from the others described above is that as stated in this website: “Some people think it’s all about calming down, but it’s not. Practising mindfulness may help calm you down, but, it’s really about becoming more aware and tuned into the world around you.”
On visiting the site the user is greeted with a graphic that runs the top-width of the page. In contrast to the examples I have shown above it emphasises chaos in the image, but structured and contained within the head area thought bubble. I think if someone is stressed, they could relate more to this image rather than in the other website where the design is focused on one of the end-products of mindfulness i.e. calm.

The logo is young and funky that looks a bit like graffiti. The layout is uncluttered and modern. This is accompanied by colourful text and other graphics that are informative where a user can very quickly find what they are looking for. The drop-down navigation located between the logo and opening picture has a hover function. On hover the drop-down lists appear immediately and are styled with icons, topics and images. For the design of my project this is a layout colour, font, typography and navigation I would like to emulate.
4.6 Conclusions on competitor analysis:
Each of the above have different approaches to mindfulness:
Headspace: is an ultra-modern website/ app that is colourful animated and engaging, uses gamification and would appeal to all ages, particularly young people. It offers online programmes in a step-by-step process towards developing mindfulness techniques.
Mindfulness Matters: is a more conservative website with courses, CD’s, DVD’s etc. available for purchase. It also has an Irish Weather forecast images blog which is quite interesting.
Padraig O’Morain’s courses: are available online and he also teaches classes around Ireland. The website is strong on content and links are very good. It is less focused on website design and more on the information itself and his over 25 years of experience in teaching mindfulness.
Spun-out: is a modern, up-to-date site that offers advice on all aspects of life, education, work, life etc. It is focused on mindfulness. The website/ app has the novel approach of not using the pastels associated with calm which is one of the end-products of being mindful but chooses an opening image of a head with a thought bubble inside that is over full with chaos, but the message here is that is structured, manageable and possible in this website to overcome or contain this bundle.
In this way, each of these websites represent a different approach to a similar target audience; manner of communication of the information; and website design.


Point 5: Appendices


Point 5 a: Appendix 1: Alternative Projects Considered



Appendix 1:
Alternative projects considered

For the ‘Project’ module of this Creative Multimedia Course, I read the RSA Student Design Awards briefs and considered different projects. I was most interested in: 

1) Brief 4 ‘Circular Futures’: this is about a communication solution i.e. a marketing/advertising campaign or an app that provides the idea of frugal, innovation or reuse.

Idea: an app where people would weigh the product they are disposing of e.g. a box which they can record in a supplied app. For each gram of weight of product, they are disposing of they can collect virtual points.
These can be used to collect virtual gifts or along with another business venture. The user would also be informed of how much of the planet they have saved by recycling at each entry.

2) Brief’s 2,3,6 'Healthcare': a product that capitalizes in existing lifestyles and access to mobile phones.

Idea: a medication reminder app for all ages and medications taken for physical and mental problems. Basic principle is a database where information can be stored and retrieved through queries for example.
  • The idea is that the user interface would be a screen where the user would enter information on: tablet type(s); times to be taken (daily, weekly, monthly, yearly), commencement date. The variations could be set up as scenarios in a drop-down menu e.g. scenario 1 “same med-A every day at same time every day for one week.” There would be insert, update and delete options.
  • This user input would populate a database specific to that individual and act like a timetable for taking medications. Alerts for times entered would automatically be set up.
  • There would be the master table with alerts running off this and where adjustments could be made.
  • These alerts can loop e.g. if medications are the same for the next days, months etc. it can loop to a set user input date at which point the user will be prompted to add another time or other such information if they require.
  • Peoples needs differ whether on long-term or short-term medication and the app can be used for both. Also, people on a lot of medications may have complex needs and this app would be a help to them as one less thing to worry about.


Another aspect to this could be a statistics page where, as each alert passes the user is prompted to tick a box if meds taken and this information is transferred into a graphical format which can display the med trends and provide real-time information to the user.
Another aspect could be:

  • Pain management: tablet alert times as process stated above. Another part of the app could be to provide a colour swatch of colors corresponding to a scale from 1-10; 1 being the worst pain and 10 being the least pain. This information could be valuable to the person and their caregivers and again could be plotted on graphical output.
  • Mood management: tablet alert times as process stated above. Another part of the app would be colour swatches for user to click on the one they most identify with (these would be a colour with e.g. blue with word blue=calm; and then shades of blue etc. The colours will correspond with a number and they are correlated with the medication taken. This can be useful to the user and/or care professional to identify action/slumps in a person’s daily, weekly etc. patterns.

3) Brief 11 'Educating app':
Idea: A central information point for users to source colleges and courses by location area in the one app. I have found that there are lots of very good individual sites but not a complete comprehensive user friendly app. The UI Interface would be a screen with: welcome to the app/site; please enter your name and email (optional) (data information laws); diagram of QQI and NUI course levels; there would be buttons to click for different options as follows:

Button 1: “Courses by Location” (drop-down menu)
Button 2: “Course Type” (drop-down menu)
Button 3: “College”
Button 4: “Courses by time of year” (spring, summer, autumn, winter)
Button 5: “Day courses”
Button 6: “Night courses”

There could be a geo-locater: used here to show the user where they are in relation to the course location of choice.

Things to add for interactivity: bookmarks, favourites, saved searches, navigation elements, contact information (phone, email, contact address), Facebook, twitter, Instagram, navigation-bar, menus, the user could have their own page (database) within the app to record their searches and access to these with options to insert, update and delete their information.

This idea of being an intermediary between colleges/courses and a potential user has development potential as a business. This would be where there would be an ‘intermediate organisation’ that offers education related services.

Such professionals employed could be Career Guidance staff, Work and Behavioural Psychologists, multi-disciplinary career people, mentors from various organisations to provide advice to users and mentors working in industry would keep the intermediary agency up to date and fresh with statistics on what the workplaces are looking for in students over time.  

There would be psychometric and other suitability questionnaires and their statistical output and recommendations available on the app. There would have to be programming code written for processing and output of results.
There would have to be administration and customer service staff to support the running of the business.

An analogy would be that it would operate as e.g. TripAdvisor does for holidays and accommodation; an intermediary yet very useful and successful. It would have to be clear that it is an intermediary (and not a college or an application process).

The audience and the market for this would-be people thinking of going to college or/and pursuing a career through a college course.
The colleges would be including the major LIT, UL, MIC, also the evening course colleges and other colleges in Limerick.

Button 7: “Career planning tools and tips”
Button 8: “Interview question & answer tips”

An Interactive Chart 9: that is a timeline, where the user can enter along the time line their career progress e.g. 2016-2017 H. Dip in Computing in Creative and Multimedia Programming.

Button 10: "links to useful career websites" e.g. “The Muse” etc.

It could be an app/ business that would grow with the person providing good decision making tools and advice to pursue the course of their choice.


Point 5 b: Appendix 1: Evidence of Relevance / Need for this project



Evidence of relevance/ need for this project

Introduction:  This chapter refers to health, mind and body, a holistic lifestyle approach and the role of IT. All these examples reference lifestyle to be a significant factor in healthcare and the future of health moving forwards. This includes using IT, Telehealth and other such computer based activities to improve health worldwide. An overall holistic approach to lifestyle management and lifestyle choices is being promoted in society.

Upstream-factors of lifestyle and environmental factors: In a RSA TED Talk on health it is discussed: what makes us sick? with the answer being to “Look upstream. A doctor speaks about where he’s come to realize that his job isn’t just about treating a patient’s symptoms, but about getting to the root cause of what is making them ill—the “upstream" factors like a poor diet, a stressful job, a lack of fresh air. It’s a powerful call for doctors to pay attention to a patient's life outside the exam room.”[1]
Non-Chronic-Diseases (NCD’s): “NCD’s are also known as chronic diseases and are not passed from person to person. 38 million people each year die from these diseases.” Sixteen million of these occur before the age of 70 years with 82% of these being ‘premature’ deaths occurring in low and middle income countries.”[2]
Mental health and Physical illness: “There is a strong link between physical long-term conditions and psychological distress/disorder. Addressing psychological need can improve outcomes and reduce health care consumption. Mental health problems are much more common in those with physical illness.”[3]
A holistic approach to long-term conditions: “A holistic and generic view of health and wellbeing should be taken for LTC care. The model of care, which QIPP promotes has the approach of self-care/ shared decision-making to treat patients holistically regardless of their age or condition(s), whilst enabling specialist skills to impact on the patient when necessary as part of an integrated team. The two key factors for developing a LTC are lifestyle and aging.[4]
Educating for life-style well-being in the workplace: “Worcestershire Acute Hospitals NHS Trust have developed a self-care scheme which has reduced staff sickness absence costs by 55 per cent and improved staff morale for those who attended the scheme course. The course modules included: health and health belief models, motivation and making changes, self-esteem and confidence, psychological aspects of health and well-being, physical aspects of health and well-being, healthy eating and exercise.”[5]

Telehealth & Telecare for quality of life: “There are many small trials showing that appropriate use of Telehealth9 and Telecare10 can lead to improved outcomes and reduced admission to hospital and care homes. This in turn can improve the quality of life and deliver savings to the health and social carer system.”[6]
Industrial design and Interaction Design combines health and IT: “In the UX User Experience magazine as far back as 2010 GE Healthcare asked students drawn from an Industrial Design (ID) course and an Interaction Design course. Their objective was to work on design ideas for chronic diseases. The approach created ideas and built equipment to facilitate physically and with IT reminders for taking medications.”[7]
3.9 Conclusions:
·       From this it is shown the interaction between a future for a blend of healthcare and IT supports and innovations.
·       It is increasingly being recognised that a holistic and synergistic approach to health care is required in our health systems and society in general worldwide.
·       Creating awareness and moderating people’s habits have a proven positive effect on their lifestyles which in turn improve their physical health.
·       Since mental and physical health are in current generations understood to be intricately related a solution to an overall health approach seems to be the way forward.
·       It may not be possible to solve all the health problems in the world overnight, but we can each contribute to head in this direction.
















[1] Rishi Manchanda, RSA TED Talk,What makes us get sick? Look upstream,” (online, date accessed December 2016.)
[2] RSA Toolkit-WHO article, “Noncommunicable diseases (NCD’s),” (online, date accessed December 2016.)
[3]RSA, NHS,Toolkit-Long Term Conditions Compendium of Information Third Edition: Long Term Conditions and Mental Health,” (Section 3), (online, date accessed December 2016.)
[4] RSA, NHS, “Toolkit-Long Term Conditions Compendium of Information Third Edition: Long Term Conditions and Mental Health,” (Section 1), (online, date accessed December 2016.)
[5] NHS, RSA, “Toolkit-Long Term Conditions Compendium of Information Third Edition: Training the Workforce,” (Section 5), (online, date accessed December 2016.)
[6] NHS, RSA, “Toolkit-Long Term Conditions Compendium of Information Third Edition: Emerging Technology – Telehealth & Telecare,” (Section 4), (online, date accessed December 2016.)
[7] Zhenyu Cheryl Qian, (September 2014) UX User Experience Magazine, Design for Chronic Conditions: “From Understanding to Innovation,” (online, date accessed December 2016.)


Point 5 c: Appendix 1: Use Case Analysis



Use Case Analysis
Use Case:
ID:
ID 1
Title:
“Design Your Day Your Way – A Life Management Toolkit”
Description:
User accesses the site online and selects toolkit topics they wish to use.
Primary Actor:
Adults of any age-group
Preconditions:
Any primary actor can access the site. There is also exclusive membership where user’s login to the site to avail of extra toolkit items.
Postconditions:
There are parts to this project:
Home/ Landing page: refreshed and no-change after use.
Page 1: refreshed and no-change after use.
Page 2: updated with information user has inputted into tracker tables.
Page 3: refreshed and no-change after use.
Main
Success Scenario:
Initial access to the site:
  1. User accesses site on line.
  2. User may or may not sign up on the site.
  3. There is free access to the site and then exclusive membership to access more options.
  4. A user that has signed up may log into the system.
  5. User may access different areas of the site from the home/ landing page.
Accessing different sections of the site:
Page 1: User has access to various life management topics.
·       User selects a topic of interest to them and onclick they have access to these articles.
Page 2: User has access to trackers such as: mood/ hobby/ weight trackers.     This part of the site has a sequence:
  • User selects tracker type.
  • User inputs information into the tracker.
  • A graph is generated to show trends.
  • This is used over a timescale of: hours/ days/ weeks/ month/ year.
  • User inputs information frequently and they can see trends develop. This tracker information can be useful for life-management development and change.
Page 3: Mind-Games:
  • On this page user selects a topic of mind-games they wish to play.
  • These are very short, straightforward and can be worked on in minutes.
  • Output of answers given.
  • Function: for mindfulness: to take a break; for stimulation; relaxation; for fun.
Extensions/Exception
 Handling:
None noticed at this step in the development process.
Frequency of Use:
Daily
Status:
Pending review
Owner:
Sinéad Boyce
Priority:
Important

Use Case: the above is a ‘Use Case’ developed from a ‘Use Case Template’ covered in the Interaction Interface Design module of this course. It is a requirement analysis technique. This describes the steps and the status of the project as the user interacts with the product. It has been compared to being “blueprints for your system.” In client interaction, they provide a view for the stakeholder to understand how the system is going to be designed.[1] This is useful for the project in terms of the user interaction with the website/ app.



[1] Wikipedia (December 2016) “Use Case”, https://en.wikipedia.org/wiki/Use_case (accessed online January 2017)



Updated Gantt Chart:






























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